Amusement Factory is a game about building a park, not about you. It has no account and everything you build stays on your own device. The paid versions on Steam and on iPhone and iPad have no advertising and no connection to the internet; the free Android version shows ads from Google, which you can switch off for good with one purchase. This page says all of that properly, and explains what this website does.
Last updated: 16 October 2026
If you only read one part of this page, read this one.
No name, no email, no account, no location, no contacts, no usage tracking. The one exception is the free Android version, where Google shows the ads and handles what that needs - see section 2.
The game makes no network requests of its own and plays exactly the same in airplane mode. Only the free Android version goes online, and only to fetch Google's ads and check the Remove ads purchase.
Saved games are plain files in the app's own folder on your device. Delete the game and they go with it. We never see them.
The site - not the game - uses our own visitor counter, which sets one cookie so a returning reader is not counted twice, and the front page embeds the trailer and our gameplay videos through YouTube's no-cookie domain. Section 5 sets out both.
Amusement Factory is made and published by Corbata Games, based in the Netherlands. Where this policy says "we" or "us", that is who it means. For anything covered by the General Data Protection Regulation (GDPR), Corbata Games is the data controller.
Questions about privacy, or a request about your data, go to info@corbata.games. A real person reads it.
We do not collect, store or transmit any personal data from the game. It has no sign-in, no player profile, no leaderboards, no chat, and no analytics or crash-reporting library. It does not ask for your location, your camera, your microphone, your photos, your contacts or your calendar.
The paid versions - Steam, and iPhone and iPad - go further: no advertising, no in-app purchases, no third-party SDK of any kind, they do not read your device's advertising identifier, and they make no network connections. Nothing is uploaded, nothing is downloaded, and there is no server behind them. Play on a plane if you like. The free Android version is the one exception, and it is described in full below.
The game writes two kinds of file, and both stay on the device you are playing on:
Where those files live depends on the platform:
| Platform | Saved games are kept in |
|---|---|
| iOS and iPadOS | the app's own Documents folder, inside the app's sandbox |
| macOS | ~/Library/Application Support/Corbata/Amusement Factory |
| Windows | %USERPROFILE%\AppData\LocalLow\Corbata\Amusement Factory |
| Android | the app's own private storage, which no other app can read |
You can delete them at any time by deleting the files, or by deleting the game - removing the app removes everything it ever wrote. We have no copy, because it never left your device.
If you back your device up - iCloud, an iTunes or Finder backup, Time Machine, Windows File History, Google's Android backup, or Steam Cloud where a platform offers it - your saved parks may be copied into that backup along with everything else. That happens between you and the company running the backup, under their privacy policy. We are not involved and we cannot read it.
On Android the game is free to download and pays for itself with ads. A full-screen ad is shown when a park finishes loading and about once every half hour of play, never two within a few minutes of each other, and never while you are in the middle of building. One purchase, Remove ads, turns them off for good.
The ads are chosen and served by Google (Google AdMob), not by us. To show an ad, measure it and stop fraud, Google's software in the game receives information from your device: its advertising identifier, its IP address (from which an approximate location can be worked out), the device model, operating system and language, and how you interact with the ads. Google handles that under its own privacy policy, as an independent controller. We do not receive any of it about you - only totals, such as how many ads were shown and what they earned.
The purchase is made through Google Play, which handles the payment under its own terms. We never see your card, your address or your Google account. The game asks Google Play at each launch whether this account owns Remove ads, so it comes back by itself after a reinstall or on another device signed in to the same account, and it remembers the answer on the device so it also holds without a connection.
For what Google does with this information, see Google's privacy policy and how Google uses information from apps that use its services .
We sell the game through stores we do not run, and each of them handles your data under its own privacy policy - not this one. When you buy, download or update the game, the store knows about it. We never see your payment details, your address or your account.
What a store may pass on to us is aggregated and anonymous: how many copies sold in a country, how many devices of a given model, how many crashes of a given kind. It arrives as counts and charts, and there is no way for us to work back from it to a person. On Apple platforms this is the App Analytics you choose to share or not share in Settings → Privacy & Security → Analytics & Improvements; crash reports reach us only if you have that switched on, and they describe the crash, not you.
For what the stores themselves do, see Apple's privacy policy , Google's privacy policy for Google Play and Valve's privacy policy for Steam .
Amusement Factory is suitable for all ages, and the paid versions on Steam and on iPhone and iPad are safe for children by construction: they collect no data from anybody, of any age, and have no chat, no user-generated content shared with anyone else, no advertising and no link out of the game to anywhere. We do not knowingly collect personal data from children under 16 - or under any age - because we do not collect personal data in the game at all. The free Android version shows ads served by Google and is offered on Google Play to players aged 13 and over; a parent who would rather their child saw no ads can buy Remove ads, or choose the iPhone or iPad version.
The website is a separate thing from the game, and it is the only place where anything is measured at all. Everything the site needs to draw itself - its stylesheets, its scripts, its fonts and its pictures - is served from this domain, so simply reading a page contacts no advertising network, no font service and no content delivery network. There are two exceptions and this section is both of them: our own visitor counter, and the trailer and gameplay videos on the front page, which are embedded from YouTube.
To know whether anybody is reading, the site loads a small counter of our own from corbacount.com, which we run ourselves. No third party is involved and the figures are never sold, shared or used for advertising. For each page view it records:
| What | Why |
|---|---|
| The page address and its title | To see which pages get read |
| The referring page, if you followed a link | To see where readers come from |
| Campaign tags in the address (utm_…) | To tell one announcement from another |
| Screen size, browser language and a short technical fingerprint of the browser | To count a visit once and to know which layouts to test |
| Your IP address, which the server necessarily sees | Used to derive a rough country; not stored as part of the visit record |
| Page loading speed measurements | To find pages that are slow |
A random identifier in a cookie named _cc_vid, kept for 12 months | So a reader who comes back is recognised as the same visit rather than a new one |
That identifier is a random number. It is not linked to your name, your email or any account, we make no attempt to work out who you are, and we do not follow you to any other website. Visit records are kept for at most 24 months and then deleted; the totals we keep after that are counts with nobody in them.
Blocking cookies for this site, using your browser's private window, or running any ordinary tracker blocker all stop the counter. Nothing on the site needs it - every page works exactly the same without it. You can also delete the _cc_vid cookie whenever you like, in your browser's site settings.
The trailer and the gameplay videos are hosted by YouTube, and they are embedded through youtube-nocookie.com - the address Google provides for exactly this purpose. Watching them there sets no advertising cookie, and the view is not used to build an advertising profile of you. They are the only third-party content anywhere on this site, they are on the front page only, and no other page contacts YouTube at all.
We picked the no-cookie address rather than the ordinary one, but it is worth being straight about what that does and does not buy you. When a player loads, YouTube receives what any request to a website reveals: your IP address, which browser and version you are using, your screen size, and the page you are watching from. Google may keep something in your browser to remember playback settings and to count the view. All of that is Google's processing under Google's own privacy policy , not ours. Nothing comes back to us from it beyond the public view count on the video itself, and there is no way for us to tell who watched.
Any ordinary content or tracker blocker stops the players loading, and nothing else depends on it - every other part of the front page works exactly the same without it, and every other page on this site is free of it entirely. Every video is also on our YouTube channel if you would rather watch them there on your own terms.
Apart from those videos there is no advertising, no social media widget, no comment system, no like or share button, no font service and no third-party analytics anywhere on the site. The counter and the videos are the only requests that leave this domain. If a store widget or anything else is ever added, this page says so before it goes up.
Mail sent to info@corbata.games reaches an ordinary mailbox. We keep what you send for as long as it takes to answer you and to keep a sensible record of the conversation, and we use it for nothing else - no newsletter, no mailing list, and it is never passed on.
Under the GDPR you have the right to ask what personal data we hold about you, to have it corrected, to have it erased, to have its processing restricted, to receive a copy of it, and to object to our using it. Where we rely on your consent, you may withdraw it at any time.
In practice there is very little to ask about: the game holds nothing about you, so those rights have effect only on the website's visit records and on any email you have sent us. What Google receives in the free Android version is held by Google, and requests about it go to Google; you withdraw your consent to it under Settings → Ad privacy choices in the game. Our legal basis for the visit records is our legitimate interest in knowing whether the site is being read and whether it is working, and for email it is answering the question you asked.
To exercise any of these, write to info@corbata.games. We answer within one month. If you are not satisfied with the answer, you may complain to your national data protection authority - in the Netherlands that is the Autoriteit Persoonsgegevens .
If you are in California, the same applies: we do not sell personal information and we collect none of it in the game. In the free Android version Google may use your device's advertising identifier for personalised advertising; you can opt out of that by deleting the identifier in Android's settings (section 2), or stop it entirely by buying Remove ads.
The site is served over HTTPS and the counter's figures sit on a server we control and nobody else has access to them. The best protection is that there is so little to protect: no accounts, no passwords, no payment details and no personal data from the game - in the Android version, payments and ad data stay with Google.
The game is in active development. If a future version ever does something that touches your data - cloud saves, say - this page is updated before that version ships, and the date at the top changes with it. Nothing already on your device is affected retroactively.
Anything on this page that is unclear, or a request about your data - just ask. We would rather answer than have you wonder.
info@corbata.gamesCorbata Games, the Netherlands · www.corbata.games