Everything you need to write about, film or stream Amusement Factory: the facts, the blurbs at three lengths, the screenshots and the logo art. Take what you need, no permission required, and write to us if the thing you want is not here.
Last updated: 10 September 2026
A one-person studio in the Netherlands, a park builder, and a launch date in November.
Five screenshots, the logo, the app icon, the key art and this page's fact sheet as plain text. Download it and you need nothing else from us.
Articles, videos, streams, reviews, monetised or not - all fine, no permission needed and no takedown coming. A credit to Corbata Games is appreciated.
Write to info@corbata.games for a Steam key or Apple store key for review purposes.
A shot of a particular ride, a park at night, a clip of the coaster from the seat, an interview - the game is built from code and most of it can be made to order. Just ask.
The whole of it on one screen, and in the kit as plain text.
| Title | Amusement Factory |
|---|---|
| Developer | Corbata Games, the Netherlands |
| Publisher | Corbata Games, self-published |
| Release | 10 November 2026 |
| Price | € 13.99 (Steam) / € 9.99 (Apple App Store - iPad version) |
| Platforms | Windows and macOS on Steam · iPad on the App Store |
| Steam App ID | 5053940 |
| Genre | Theme park building and management sim |
| Modes | Single-player: a 10-location campaign and unlimited free play |
| Engine | Unity 6, Universal Render Pipeline |
| Languages | English |
| Website | www.amusementfactory.app |
| Studio | www.corbata.games |
| Video | youtube.com/@corbatagames |
| Contact | info@corbata.games |
System requirements for both platforms are on the support page, where they are kept up to date rather than copied about.
Counted out of the build on 10 September 2026. They only go up.
rides, each with a queue, a ticket price and a mechanic on call - every one of them
shops and stalls, 6 of them self-serve vending machines - the whole menu
arcade machines, on a floor you lay yourself - the arcade
campaign locations, each with its own land, budget and goals
staff roles, paid every single day - what each one does
research tracks, funded at whatever rate you can afford
achievements, from your first open day to a park worth millions
things the palette will let you put down, benches and hedges and all
Written to be pasted. The copy button takes the text without the markup.
A cozy theme park builder where you draw every path, price every ice cream and ride the coaster you built.
Amusement Factory is a cozy theme park builder with a bright, stylized look. You start with an empty field, a bus stop and a bank balance, and you lay out everything else: roads, queues, rides, shops, arcades, and a lake with boats running laps of a route you painted yourself. Guests arrive by the busload with their own energy, hunger, thirst and patience, and their mood is blended from everything the park does to them, so a filthy path costs you as surely as a broken ride does. Play the ten campaign locations in order, each with its own land, budget, wage bill and goals, or take free play and build for the pleasure of it.
Amusement Factory hands you a field and a bus stop, and the park is the part you build. Every path is drawn a tile at a time, with one-way streets where the crowd piles up. Every queue is laid out by hand, and a line that stops one tile short of the road is a ride nobody can board. Every ride carries a ticket price, a minimum load and a breakdown waiting to happen, and when it does a mechanic has to walk out to it and be paid for the trip.
The guests are the reason any of it matters. They arrive by the busload with their own energy, hunger, thirst and bladder, and their mood is blended from all of it plus how clean the park is, how safe it feels and how much you charged for the last thing they bought. They order a side and a drink with the burger. They stand in line for the toilets and give up if the line is too long. Pickpockets work the crowd, and the cops you hired chase them down and walk them off the premises.
What you build is genuinely yours: a lake dug with a water tool and a boat circuit painted on it, a go-kart track with pits and a starting grid, an arcade floor filling up with cabinets and a claw machine whose odds you set yourself, bridges guests walk over the top of, and string lights hung between two trees. Then night falls and every bit of it lights up. And when the coaster is finished you can sit in the front seat and ride it.
There are ten campaign locations, bought in order, each with its own land price, grant, wage bill and deadline - from a flat green field to an island with barely any ground to a burnt plain with no water on it. Or take free play, pick your purse and build for the pleasure of it. Amusement Factory is out on 10 November 2026 for Windows, macOS and iPad.
For a bullet box, a curator note or a store page.
Click one to see it full size, or take the lot out of the kit. All 1920 wide, straight from the game.
Park overview · download
Placing rides · download
Shops and guests · download
The park entrance at night · download
Dynamic weather 1 · download
Dynamic weather 2 · download
A park in full swing · download
Want a shot of something particular - one ride, a park at night, the arcade floor? Ask, and it can be rendered to order.
The marks the game and this site are built on. All four are in the kit as well.
512 x 512 PNG. The game's own ferris wheel, as it appears on a desktop or a home screen.
PNGThe one thing we ask: please do not redraw the logo, put it on a busy background or set the game's name in another typeface. Everything else - cropping a screenshot, overlaying your own titles, using a frame of the trailer as a thumbnail - is fine and needs no asking.
The trailer is a 70-second film that goes from an empty field to a park at night and finishes in the front seat of the coaster. It premieres with the Steam page, and it lands on the YouTube channel the same day.
Covering the launch and need it early, under embargo? Write and it is yours, along with the raw footage behind it.
The channelTen locations, bought in order after a guided first park. Each is the same land every time you play it.
| # | Location | The hook |
|---|---|---|
| 1 | Meadowbrook Fields | Easy, your first park |
| 2 | Sunnyside Bay | Holidaymakers with money to burn |
| 3 | Pinecrest Hollow | A small plot in the woods |
| 4 | Frostvale | Cold ground, warm crowds |
| 5 | Coral Key | Barely any land, endless money |
| 6 | Granite Pass | Build it around the rocks |
| 7 | Dust Bowl | No water, no shade, no excuses |
| 8 | Glacier Point | A hard place to get to |
| 9 | Mirror Lakes | The big one |
| 10 | Cinder Flats | Expert, everything at once |
Corbata Games is a one-person studio in the Netherlands. Its other game in development is Legend of Amera, a 2d pixel top-down action RPG, expected 2027. More at www.corbata.games.
Corbata Games is a one-person studio in the Netherlands. Its other game in development is Legend of Amera, a 2d pixel top-down action RPG, expected 2027. More at www.corbata.games.
One inbox, and the person who reads it is the person who makes the game. Review keys, interviews, a shot of a particular ride, a question about how something works - all the same address.
info@corbata.gamesCorbata Games, the Netherlands · www.corbata.games